by Gregory Howard
When Lucy is little something happens to her brother. He disappears for months and when he returns he’s not the same. He’s not her brother. At least this is what Lucy believes. But what actually happened?
Comic, melancholy, haunted, and endlessly inventive, Gregory Howard’s debut novel Hospice follows Lucy later in life as she drifts from job to job caring for dogs, children, and older women—all the while trying to escape the questions of her past only to find herself confronting them again and again.
In the odd and lovely but also frightening life of Lucy, everyday neighborhoods become wonderlands where ordinary houses reveal strange inmates living together in monastic seclusion, wayward children resort to blackmail to get what they want, and hospitals seem to appear and disappear to avoid being found.
Replete with the sense that something strange is about to happen at any moment, Hospice blurs the borders between the mundane and miraculous, evoking the intensity of the secret world of childhood and distressing and absurd search for a place to call home.
North American publisher: Fiction Collective Two, April 2015
Foreign rights contact: Allison Devereux, Wolf Literary Services
Film/TV rights contact: Allison Devereux, Wolf Literary Services
A haunting take on one life on society’s margins.”—Kirkus Reviews
Howard’s enchanting Hospice obeys its own magical inner logic with excellent prose and a sadness that will split open hearts. You have in your hands a story that is inquisitive, gripping, and triumphant.”—Deb Olin Unferth, author of Revolution, Vacation, and Minor Robberies
In Howard’s beautiful, brilliant first novel, stories spill out of other stories to swim, swirl, dance (sometimes giggling, sometimes smiling gravely), and collide. One thinks of the Calvino of Invisible Cities, to be sure, but also of Bruce Chatwin and his In Patagonia, in each of which a highly inventive voyager goes wandering through the world and/or through the world’s endless tales of itself. Still, deeply felt loss is the engine of the ludic impulse in Hospice, and the many games played, rituals enacted and songs sung by its characters evoke, with grace and power, our oldest truths, our most challenging conundrums, and the exhilarating ebb and flow of our sleep-wrapped lives.”—Laird Hunt, author of Kind One and Neverhome